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PSD Login Template [Prison Theme]

by cablebox in February 14th, 2010 
No Comment

This is a login page I made for a prison game. You can download the PSD below:

http://uploadrobots.com/rKY5r4

Note: The top header part is copyright of Fox Entertainment. It is suggested that you use your own banner, but if the need arises that you use that banner, please give recognition of Fox Entertainment or face law persecution.

About the designer:

cablebox is a freelancer. He specializes in Graphic Arts and Designs. Starting designing 2 years ago, he has improved and now is releasing free PSD Templates for members of gamespace and MWG. He is currently free for paid template requests as well as ideas for new free templates.

Topics: Templates

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PSD In-Game Template [Pirate]

by cablebox in February 13th, 2010 
No Comment

This is a PSD Template suited for a Pirate Game. You can download this template for free below:

http://uploadrobots.com/bCcrMK

Please read the content area in the template to receive information on copyright issues.

About the designer:

cablebox is a freelancer. He specializes in Graphic Arts and Designs. Starting designing 2 years ago, he has improved and now is releasing free PSD Templates for members of gamespace and MWG. He is currently free for paid template requests as well as ideas for new free templates.

Topics: Templates

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PSD Company Template [Orange]

by cablebox in February 13th, 2010 
No Comment

This is a PSD template you can use for your game company or hosting, or really anything. You can download the template below:

http://uploadrobots.com/rfkrgA

The icons are to be found on: iconfinder.net everything else was created by me. Please give credentials to the creators of this template.

About the designer:

cablebox is a freelancer. He specializes in Graphic Arts and Designs. Starting designing 2 years ago, he has improved and now is releasing free PSD Templates for members of gamespace and MWG. He is currently free for paid template requests as well as ideas for new free templates.

Topics: Uncategorized

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PSD In-Game Template [War Theme]

by cablebox in February 13th, 2010 
No Comment

This is the second template I made. It features a war based theme. You can download the PSD Template below:

http://www.megaupload.com/?d=89J0XWSO

The top left corner were the user profile is, is a free GUI made by GameSiteTemplates.com, i do not hold responsibilities or claim possession of the GUI. If you are to use this template, please give credit to the folowing: GameSiteTemplates.com, cablebox designs, and also makewebgames/phpgamespace.

About the designer:

cablebox is a freelancer. He specializes in Graphic Arts and Designs. Starting designing 2 years ago, he has improved and now is releasing free PSD Templates for members of gamespace and MWG. He is currently free for paid template requests as well as ideas for new free templates.

Topics: Uncategorized

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PSD In-Game Template [Mafia Theme]

by cablebox in February 13th, 2010 
No Comment

A free PSD Mafia theme
This is a mafia themed in-game template that I have developed. It is not coded but in PSD. You can download the file here:

http://uploadrobots.com/GtgBGB

This template uses the royalty-free vector art style: Blue Men. It is a great template for a header for Mccodes or an in game template for any script. You can also edit it to work as a login page for your game.

About the designer:

cablebox is a freelancer. He specializes in Graphic Arts and Designs. Starting designing 2 years ago, he has improved and now is releasing free PSD Templates for members of gamespace and MWG. He is currently free for paid template requests as well as ideas for new free templates.

Topics: Templates

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Interview With Taxed a Graphics Designer

by Djkanna in February 8th, 2010 
No Comment
Hello everybody,
Today we have a great interview with the multi talented Taxed.
Devtek-Solutions
Q. Hello Taxed, how about letting the readers know a little bit about yourself and what you do?

“ Well, I’m Taxed. My real name being Mark Hamilton and I am a web developer and graphic artist for Devtek-solutions. I have been an artist for many years now and a programmer nearly as long. We’re currently finishing our second game Godfathers United and starting production on a third. We offer a lot of services such as graphic design, website design and game development. ”

Q. How and why did you get yourself into Graphic Design?

“ I got into art a long time ago to be honest. It has been a fascination since I was a school boy. I had a brilliant teacher in school, but I left and studied as an IT professional, since then I have been developing my skills through self teaching. I watch a lot of tutorials and learn from the work of other artists and use the world to shape my ideas. One of the most amazing artists I have ever seen is Mikael Lugnegárd who’s tutorials are fantastic and can be found at www.lugnegarddesign.com. ”

Q. That’s great, now your a Graphics Designer do you stick around just one area of Graphics Design or do you like to explore other areas?

“ Art to me is about exploring the possibilities, recording your perception and your feelings. I have taken on contracts in t-shirt design, advertisement design, furniture and interior design, web design, game art, 3d modelling and I am sure there are plenty more things aswell. ”

Q. We’ve all seen your work and the majority of us are impressed I always wonder where you get your insperation for you designs do you mind sharing a little bit about that with us?

“ There’s no big secret to it. It comes down to a few simple things. Mood, Mind and Nature. Firstly, I get myself in a good mood by listening to some upbeat music, sing in the shower, that kind of thing. Once I feel good about myself, it’s time to feel good about my surroundings. It’s a similar procedure, to be grateful for everything around you. Then, you can move on to creating an art piece that really speaks to your state of mind. ”

Q. What would you say is your most achieving design, which one are you most proud of?

“ As an artist I try not to rate my own designs. I find that if I get too attached it hinders my productivity. But I will slip you a little secret to keep an eye out for an Absolute Fallout preview coming soon at Devtek-solutions.com. The graphics we have been working on is looking pretty awesome. ”

Q. What’s your perfered work method, do you like to work on your own with a cup of Coffee or are you more of a team player and don’t mind sitting down with a group of designers?

“ When it comes to freelancing I tend to handle most of the graphic design personally allowing my partner to work on in house projects. But Yeah sometimes we all sit down, listen to music and bounce ideas around but I personally like some privacy and quite to help me picture my thoughts clearly. ”

Q. Do you have any helpfull hints or advice to people out there that are just starting to get a feel for Graphic Design?

“ Soon I will be releasing some video tutorials myself on Devtek-solutions.com but I would look around for some good tutorials such as www.lugnegarddesign.com. Teach yourself how to use the tools you need to master art design then and then portray your perspective and feelings into designs and make improvements as you go. Ill finish with don’t hesitate and be patient. ”

Q. Are you currently employed to do your designs or are you more of a freelancer?

“ I currently run my own business along with two partners Jamie Smith and Liam Howard. We do freelance work in graphics design and web design. But we are mostly a game development company. ”

Q. Any big plans for 2010?

“ We are due to be releasing Godfathers United in the next few weeks, reveal Absolute Fallout to the public and start work on some smaller side projects. ”

Q. Thank you for your time Taxed it’s been a pleasure, any last thoughts you’d like to share with PHPGameSpace readers?

“ I want to thank you for offering me this chance to talk to you, I hope you found my talk insightful. ”

Well there you have it an interview with the multi talented designer Taxed,
I’d like to thank you for reading and as always please leave your comments below.

Thanks again

Djkanna.

Topics: Interviews
Tags: game art, game artist, game design, game developer, game development, Graphical Artist, php game programming, Web Design, web designer, Web Graphics
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DMCA mail template

by mdshare in January 29th, 2010 
No Comment

Following mail template can be used as DMCA notice, adjust to your needs.

Subject: DMCA/Copyright Infringement Notice

Dear Sir or Madam:

A website hosted by your company on publishing system having the host name ?OFFENDING SITES HOSTNAME (eg. vps.sh.servebyte.com)? and the IP address OFFENDING WEBSITE IP ADDRESS, infringes upon our exclusive rights in a number of copyrighted works. The copyrighted work at issue are the scripts that appear where you publish and have been published without authorization at the URL and IP address indicated.

OFFENDING WEBSITE URL

The above referenced URLs provide, without authorization, the ability to download copyrighted works produced and owned by me, YOUR NAME. Below, please find details regarding the infringing URL, and original URL for each of these copyrighted works.

Offending URLs:
Put URLS of where your mods are available here

Owner?s (my) URLs:
Put URLS of where your mods are available for sale by you here in order respective to offending URLS

All of the listed infringements were observed on May 24, 2009, 15:09:10

Please remove the referenced material from your service at once, and take other appropriate action against the account holder to prevent future infringement.

Pursuant to the Digital Millennium Copyright Act, this letter serves as actual notice of infringement in the event of legal proceedings. I have a good faith belief that use of the copyrighted material described above on the allegedly infringing web pages is not authorized by the copyright owner, its agent, or the law I swear, under penalty of perjury, that the information in the notification is accurate and that I am the copyright owner or am authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.

Please contact me promptly to confirm the action you have taken.

Regards,
Your Name
Your Email Address
Your Street Address
Your City, State Zip
Your Daytime Phone #

Topics: FAQ
Tags: Digital millenium act, DMCA, DMCA notice, DMCA Template, game developer, game engine, mmorpg, pbbg, php game programming, rpg
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wsIRC

by mdshare in January 28th, 2010 
No Comment

We are pleased to show the first public version of our latest project:

http://www.wsirc.com

wsIrc is a web IRC client (like mibbit), and is free to integrate within any website. You may use it as you want, and connect to any IRC server / network.

The main advantage of wsIrc over mibbit:
- You may fully customize the color scheme used by wsIrc (to reflect at best your own website)
- We offer a mobile interface to be able to chat from an IPhone or a windows smartphone for example (http://www.wsirc.mobi).
- We integrate all the channel operation needed for a channel operator, like ban, kick, channel settings, and much more.

Also, as we are developing this, we are also open to your wishes, bug reports, comments.

Topics: Developer Tools
Tags: free irc, free irc chat, game design, game developer, game development, irc, irc client, mibbit, webchat, wsirc
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Non Disclosure Agreement Template

by mdshare in January 27th, 2010 
No Comment

You should modify this NDA to fit your own needs.

NON DISCLOSURE AGREEMENT

This Non-Disclosure Agreement (hereinafter “Agreement”) by and between ____________________________residing at___________________________________________ (hereinafter_________) and _____________________________ residing at _________________________ ________________________________________(hereinafter_________), is entered into to provide for the confidentiality, protection and handling of Proprietary Information related to a browser game to be known as _______________________________________ for the purpose of examination, printing, reproduction, editing, playtesting, or consideration for publication (hereinafter “Purpose”).

_______________and ______________are also hereinafter individually referred to as the “Party” or “the disclosing party” or the “recipient” or collectively as the “Parties”.

1. The term “Proprietary Information” means any and all information, in any form, whether of a technical or commercial nature, relating to the Purpose which is disclosed prior or subsequent to the date of this Agreement by the disclosing party to the recipient and identified by the disclosing party at the time of disclosure as being proprietary. Information disclosed in a form other than writing shall be confirmed in writing by the disclosing party as being proprietary within thirty (30) days of disclosure.

2. Proprietary Information shall not include information which, at the date of signature hereof, or thereafter becomes public domain, is known to the recipient prior to being disclosed by the disclosing party, in which case the recipient will notify to the disclosing party within 7 days that the information was already known prior to disclosure, is developed independently by the recipient, or is legally obtained by the recipient at any time from other sources who are not subject to proprietary restrictions. The recipient shall have the burden of proof in establishing any of the above mentioned exceptions.

3. The recipient agrees to use the Proprietary Information solely for the mutual benefit of parties in furtherance of the above stated Purpose, as specifically approved by the disclosing party, and agrees not to disclose the Proprietary Information to any third party or to any of its affiliates, employees or agents except as may be required to conduct the above mentioned Purpose. Any such disclosure to third parties shall be subject to the prior written consent of the disclosing party and shall be conditioned upon obtaining in advance a non-disclosure Agreement substantially in the form of this Agreement.

4. The recipient agrees to retain the Proprietary Information of the disclosing party in confidence and to exercise towards it at least the same degree of care and protection that it takes to safeguard its own Proprietary Information.

5. The Proprietary Information of each party, or any part thereof, whether capable of being copyrighted, patented, or otherwise registered at law, or not, is for the purposes of this Agreement acknowledged by the recipient as being the sole property of the disclosing party.

6. Nothing in this Agreement shall be construed as granting to the recipient any rights by license or otherwise, express or implied, to or in any of the disclosing party’s patents, non-patented inventions or other intellectual property. No representation or warranty is made by the disclosing party with respect to information disclosed.

7. This Agreement shall remain in force and effect throughout the period in which the recipient is actively engaged in the execution of the Purpose and for a period of Ten (10) years thereafter.

8. Promptly upon the termination of this Agreement, unless otherwise agreed in writing by both parties, each party shall return to the other all Proprietary Information of the other party that it has received or that is in its possession, together with all copies thereof, and will immediately cease to make further use or disclosure of such Proprietary Information.

9. Nothing herein (including the exchange of Proprietary Information hereunder) shall be deemed as obligating the parties to enter into any business relationship with respect to the Project or otherwise.

10. Each Party shall fully indemnify the other against any and all actions, claims, liability, costs, damages, charges and expenses suffered or incurred in connection with or arising out of any breach by a Party of any of the provisions of this Agreement or by any unauthorized disclosure or use of Proprietary Information by a third party or by any employee of any party to whom Proprietary Information has been disclosed or who has been allowed access thereto and acknowledges and confirms that a breach of its obligations hereunder cannot be compensated adequately by an award of damages or indemnity or other pecuniary remedy but the other Party shall also be entitled in the event of any such breach to the remedies of injunction specific performance or other equitable relief in respect of any such breach. Nothing in this Clause 10 shall be construed as a waiver by either Party of any of its rights including rights to damages or indemnity or other pecuniary remedy.

11. This Agreement shall be governed by and construed in accordance with the laws of _______________ and The United States and any dispute arising under or in connection herewith shall be presented in and determined by these courts exclusively.

IN WITNESS WHEREOF: this Agreement has been signed by each of the Parties hereto.

For and on behalf of__________________________

Name : …………………………. Date:

Signature:

For and on behalf of __________________________

Name: …………………………. Date:

Signature:

Topics: FAQ
Tags: game design, game developer, game development, mmorpg, NDA, pbbg, php game, php game programming, rpg
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Game Engine – Abyssal Independant Developer License

by mdshare in January 24th, 2010 
No Comment

The Abyssal Engine is a powerful professional game creation tool kit and rendering system for creating quality 3D software. The technology is designed to reduce development time while empowering developers with a strong suite of tools needed to produce great visual effects and immersive online or offline worlds. 

The technology allows the developer to create everything from single player RPG titles, Real Time Strategy Games, to Multiplayer and Massively multiplayer products as well as simulation applications. 

The 30 day Tools Trial includes all of the tools that your art team can develop with excluding source code. It includes documentation, samples and information you’ll need to determine whether or not Abyssal is right for your projects


Unlock your development potential!

Reduce development time:
When getting your product out quickly matters, there’s no time to waste on developing engines, networking and tools. With Abyssal technology you have the technology already in place to start and finish development of complex software. 

Lessen Risk:
Develop with stable proven technology. The Abyssal technology has been developed by a team of industry professionals that have done contract work for some of the largest names in the business such as Boeing, Eidos, NCsoft and SAAB. 





Cost effective:
Spend less so that you can spend more in the area that truly matters ~ on development of your products! 

High compatibility:
The Abyssal Engine is capable of functioning properly on a wide range of hardware configurations; from the latest of systems to older 3D card technology ensuring that your software is usable by a broad range of consumers without compatibility issues getting in the way.

BuyNow: Get it now for $1500 $300
Download Trial: 30 day Tools Trial

Topics: Developer Tools
Tags: game design, game developer, game development, game engine, game ready, mmorpg, pbbg, php game programming, rpg
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